c3de013e0c48a4202d539f2542b5da366cee8230
\350\213\261\350\252\236\350\253\226\346\226\207\343\202\273\343\203\237\343\203\212\343\203\274 2020.md
| ... | ... | @@ -21,19 +21,19 @@ |
| 21 | 21 | すでに他の人が選んだ論文と同じ論文は選べません。 |
| 22 | 22 | ぶつかった場合には調整が必要です。 |
| 23 | 23 | |
| 24 | -* 氏名 : 論文タイトル |
|
| 25 | -*1) 米谷元汰 : Calibrating an eCompass in the Presence of Hard- and Soft-Iron Interference |
|
| 26 | -*2) CHEN JIA HAUR : An O(n) Algorithm for determining the subregion-tree |
|
| 27 | -*3) 松浦清太 : Handwritten Digit Recognition Based on Classification Functions |
|
| 28 | -*4) 赫亜州 : Dynamic Ray Shooting and Shortest Paths in Planar Subdivisions via Balanced Geodesic Triangulations |
|
| 29 | -*5) 井口凌真:Symbolic Algorithms for Token Swapping |
|
| 30 | -*6) 渡邉 虎太郎 : Multi-Valued Decision Diagrams in Importance Analysis Based on Minimal Cut Vectors |
|
| 31 | -*7) 今野圭祐 : Toward Effective Utilization of Methane: Machine Learning Prediction of Adsorption Energies on Metal Alloys |
|
| 32 | -*8) 玉川皓規 : Capacity Limits of Fully Binary CNN |
|
| 33 | -*9)サイケイエツ :Layout Optimization for Quantum Circuits with linear Nearest Neighbor Architectures |
|
| 34 | -*10) 山崎琢磨 : Scaling Word2Vec on Big Corpus |
|
| 35 | -*11) 後藤友希 : Marginalized Kernels Between Labeled Graphs |
|
| 36 | -*12) 伊藤大修 : Classic Nintendo games are (computationally) hard |
|
| 24 | +* 氏名 : 論文タイトル |
|
| 25 | +* 1) 米谷元汰 : Calibrating an eCompass in the Presence of Hard- and Soft-Iron Interference |
|
| 26 | +* 2) CHEN JIA HAUR : An O(n) Algorithm for determining the subregion-tree |
|
| 27 | +* 3) 松浦清太 : Handwritten Digit Recognition Based on Classification Functions |
|
| 28 | +* 4) 赫亜州 : Dynamic Ray Shooting and Shortest Paths in Planar Subdivisions via Balanced Geodesic Triangulations |
|
| 29 | +* 5) 井口凌真:Symbolic Algorithms for Token Swapping |
|
| 30 | +* 6) 渡邉 虎太郎 : Multi-Valued Decision Diagrams in Importance Analysis Based on Minimal Cut Vectors |
|
| 31 | +* 7) 今野圭祐 : Toward Effective Utilization of Methane: Machine Learning Prediction of Adsorption Energies on Metal Alloys |
|
| 32 | +* 8) 玉川皓規 : Capacity Limits of Fully Binary CNN |
|
| 33 | +* 9)サイケイエツ :Layout Optimization for Quantum Circuits with linear Nearest Neighbor Architectures |
|
| 34 | +* 10) 山崎琢磨 : Scaling Word2Vec on Big Corpus |
|
| 35 | +* 11) 後藤友希 : Marginalized Kernels Between Labeled Graphs |
|
| 36 | +* 12) 伊藤大修 : Classic Nintendo games are (computationally) hard |
|
| 37 | 37 | |
| 38 | 38 | |
| 39 | 39 | ## 論文候補 |
| ... | ... | @@ -52,11 +52,11 @@ |
| 52 | 52 | 論文はまだ追加されるかもしれませんが、今あるうちから選んでかまいません。 |
| 53 | 53 | |
| 54 | 54 | * Proceedings of ISMVL 2020から (~hirayama/Papers/4jkenshu-2020/ISMVL2020_Accepted_Draft/参照)。 平山が注目している論文は下記: |
| 55 | -** ISMVL_2020_paper_3.pdf |
|
| 56 | -** ISMVL_2020_paper_8.pdf |
|
| 57 | -** ISMVL_2020_paper_29.pdf |
|
| 58 | -** ISMVL_2020_paper_51.pdf |
|
| 59 | -** ISMVL_2020_paper_60.pdf |
|
| 55 | + * ISMVL_2020_paper_3.pdf |
|
| 56 | + * ISMVL_2020_paper_8.pdf |
|
| 57 | + * ISMVL_2020_paper_29.pdf |
|
| 58 | + * ISMVL_2020_paper_51.pdf |
|
| 59 | + * ISMVL_2020_paper_60.pdf |
|
| 60 | 60 | * 昨年の候補から(~hirayama/Papers/4jkenshu-2019/) |
| 61 | 61 | * 過去の候補から(~hirayama/Papers/4jkenshu-20??/) |
| 62 | 62 | * ページ下方の「By M1 Akaishi」から |